Apple hopes to convince people to buy its $3,500 Vision Pro headset using free 25-minute in-store demos::undefined

  • jjjalljs@ttrpg.network
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    7 months ago

    Half of the US can’t afford a $1000 emergency. $3500 for a toy seems steep in that context.

    • DrinkMonkey@lemmy.ca
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      7 months ago

      To give a non-snarky answer, it does AR with external cameras and an incredibly low lag such that those who have tried it have said makes it almost natural (the resolution apparently isn’t perfect, but there is no discernible input lag when looking around which happens on other similar devices). But you can dial up the opacity to wind up in a fully VR environment. So, it is in fact, both.

      Your question about software is a big one. Apple is advertising 1M apps available at launch (good) but these are iPad apps, which can run on Vision OS without any modifications by the developers (not so good). That does not mean it will be a good experience. I was listening to a podcast today where a developer clearly stated that after getting a chance to try their app on device at a lab, they totally stopped development because they missed the mark completely with their imagination and the simulator on how it should work. You’ll still be able to run their iPad app, but until they get their hands on their own hardware to iterate more rapidly, they’re giving up.

      All that to say it’s unclear how many apps will be natively designed to work with it on launch, and if these will be any good.

      Thankfully I don’t live in the US so I am immune to this particular reality distortion field. For now…

    • stoy@lemmy.zip
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      7 months ago

      It is not meant for the end consumer at this stage, it is a tech demo and development kit.

      The real consumer variant will probably be released in a year or two.

      • Empricorn@feddit.nl
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        7 months ago

        So… I can’t buy it? If I can, you’re either lying, wrong, or have an agenda.

        • stoy@lemmy.zip
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          7 months ago

          So… I can’t buy it?

          If you can afford it you can buy it, the purpose of a product does not need to affect availablility.

          you’re either lying

          Why go straight into calling me a liar? This just shows that you don’t want to have a proper discussion.

          wrong,

          This is quite possible, I have been wrong before, and I will be wrong in the future, it happens, and is not the end of the world unless you realy fuck up.

          or have an agenda.

          I can’t figure out any agenda that I would push regarding the Vision Pro.

          In the end, it is a theory, based on resonable data available to me.

      • Ephera@lemmy.ml
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        7 months ago

        Did they say this or is this your pet theory? I don’t feel like that is necessarily the best strategy, since people won’t develop for it, when there’s no users and no users will appear when no one develops an ecosystem for this thing…

      • Natanael@slrpnk.net
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        7 months ago

        It should be marketed as a dev kit, but they’re marketing it for consumers

        • stoy@lemmy.zip
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          7 months ago

          Well, why not capture some consumers at the same time?

            • stoy@lemmy.zip
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              7 months ago

              So?

              They need to build hype, and if that means they are pushing a demo on walk-ins,then I don’t have an issue with it as long as they accept a “No thank you” from the customer.

    • Buelldozer@lemmy.today
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      7 months ago

      A lot of tech, including computers, commonly cost that much for a long time. It’s not a totally outrageous for consumer tech.

    • helenslunch@feddit.nl
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      7 months ago

      Only because it’s an Apple product. They could have made it stream wirelessly from your MacBook, and make it smaller and lighter, but then you wouldn’t have to pay another $3000 for the onboard processors.

  • Railison@aussie.zone
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    7 months ago

    I reckon this is a proof of concept model. It doesn’t yet have the onboard oomph to do graphics and games yet, so they’re positioning it as a spatial display.

    This will probably be more limited than the v1 iPad, definitely for early adopters.

  • originalucifer@moist.catsweat.com
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    7 months ago

    take a deep breath and realize; if you cannot afford this, you are not rich enough to be part of apples target audience.

    no matter how much you want to tell yourself that you are.

    • webghost0101@sopuli.xyz
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      7 months ago

      I didn’t know apple target audiance was a total of 400.000 people which is the total amount the’ll make of these.

      Seriously this is a proof of concept for rich kids children to be test users. I doubt it will visible move the needle on their profits.

      You have some strange ideas, do android users enjoy being the “target audience” of google?

      I am loyal to no brand, own a mix of devices and boycot some. Love tech, fuck capitalism.

  • ExLisper@linux.community
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    7 months ago

    Can’t wait to see people wearing those around the office. Thinking about it. if you remove the desk, monitors, keyboard, mouse and just sit down bunch of programmers next to each other with those goggles it can actually be cheaper for the company to run an office even at 3.5k per headset.

    • lledrtx@lemmy.world
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      7 months ago

      Imagine how many people you can pack in a small space. You only would need 2ft x 2ft space per person and you can put the entire company on a single floor!

      /s

  • Linkerbaan@lemmy.world
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    7 months ago

    Mixed reality has a ton of potential seeing the Quest 3, but they are usually not seamless enough.

    If Apple can pull this one off then 3500 is a lot of money but some people spend this much on a TV or a bike. If it’s a truly amazing AR experience it might be well worth that price.

  • Daniel@lemmy.ml
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    7 months ago

    I wholeheartedly believe that Apple is a marketing company more than a tech company.

    • Croquette@sh.itjust.works
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      7 months ago

      Every successful mega corp is a marketing company. Just look at video games where the marketing budget is the same as the development budget.