- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Looks interesting. Anybody pick this up?
Been tracking this game for months and months, unfortunately they released after Palworld which is taking the spotlight. I will be picking it up eventually but not in a rush until my Palworld fix is satisfied :)
They honestly could not have picked a worse release window.
In a lot of ways, Enshrouded appeals to me. Valheim with more action RPG/MMO elements is an obvious hit to my interests, but I can’t justify dropping $40 CAD so closely to paying roughly the same price for PalWorld, which admittedly had a much more different and interesting concept.
I’m sure I’ll hop on board at some point, but this just wasn’t the time.
Agree, for a different reason. I did pick up Enshrouded, even knowing that Like A Dragon: Infinite Wealth drops in a few days. I think I spent 60 or 80 hours on the previous game (Yakuza: Like a Dragon), but that’s JRPGs for you, especially when you add in the copious minigames the series is famous for.
Will probably timeshare, as Yakuza’s a single player game.
Well said, completely agree! It was my next Valheim replacement!
I’ve been enjoying it on Bazzite OS. When it first launched it took some tinkering to get it running stable with no black screen flickering. After a few hot fixes it started again no matter what I did until I switched to X11 instead of Wayland. Now it runs amazing. The gameplay is rough in areas but what they have so far is great. I’m looking forward to whatever UI and game mechanic improvements they introduce.
Looks great! I love survival games, but the cartoony style of palworld wasn’t for me. Thanks for sharing, bought it and downloading it now!
Edit: Loving it so far, early access rough edges and all.
Fuck the gameplay. It’s all about the leet graphics right?
I’m really enjoying it! It has some skyrim vibes to it and the building mechanic is what I’ve been craving for so long.
One thing I don’t like is the gated progression - you need to upgrade your altar to make areas covered in “deadly shroud” turn into normal shroud and become passable. Personally I’d remove that - I want to get my ass kicked by a level 30 enemy when I’m level 5, or to sneak around them to get to the only chest that’s away from enemy routes, there is no need to put an insta death barrier before the higher level areas
The game came out of the blue for me, but I picked it up yesterday. The singleplayer experience so far is pretty nice. It’s not too difficult so far, the story is a bit basic but acceptable, and so far it runs great. I haven’t experienced any bugs so far either. I did see in the reviews that the multiplayer needs some balancing/tweaking though.
It looks pretty good and I’ll most definitely try it once it’s out of early access. It kind of feels like the Renaissance of survival games or something. Especially since Blizzard just axed theirs. They’re the type of company who would completely stumble and break an ankle over a trend like this one.
I played it for hours last night, it’s like botw, vrising, soulslike, valheim. It’s very fun, but a bit tedious at least at the stage I’m at. If you’re on Linux gotta use the latest GE or it may crash your DE.