Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…
What’s your message here Timmy huh?
“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”
What a fraud…
Tim Sweeney is a fuckin retard.
All it takes is one click in the EAC SDK to support Valve’s Proton. (┛◉Д◉)┛彡┻━┻Sorry what is EAC?
Easy Anti-Cheat, the anti-cheat that’s literally owned by Epic Games.
Fortnite uses both EAC and BattleEye, so it really isn’t that easy to integrate with their custom solution. Also, they have to test it to make sure no bugs are introduced. Afterall, it’s a multi-billion USD game.
But as we know, they really don’t care, so even if it was only a day of development time, they wouldn’t do it.
BattlEye also supports Valve Proton. ◉_◉
That’s as easy as messaging BattlEye to enable it.BattlEye is kernel rootkit and is not supported by proton. Guess why.
BattleEye is supported by proton
How? It is kernel-level. There is no windows kernel in proton.
EAC and BattleEye both run a userspace anticheat when used through Proton
Meanwhile back in 2004, Epic released Unreal Tournament 2004, with a dedicated Linux installer on the first disc.
Correct me if I’m wrong but it was hidden on the last disk! (And the box did not mention it in any way)
Good times.
If only we had more programmers
MFer you just fired like a thousand of them
What did he meant by The Linux problem?
I think he means the whole “Not enough users to justify porting applications, users don’t use it because applications don’t support it” thing.
The problem is that logic has been dead for years. Users are here. The Steam Deck is wildly popular. Tim Sweeney is just a dumbass.
He means they have a problem with Linux users. What other reason would there be to buy up games and remove native Linux support the second its removed from the steam store? (Rocket League for example)