I recently started a game of Pirates! When I sat down to play today, the pirates were no longer the only ones spicing up their speech with arrs and ahoys. The merchants were doing it. The military were doing it. The nobles were doing it (awkwardly). The barmaids were doing it. Even the user interface was doing it.

I thought at first that it might have always been that way, and just escaped my notice, but that seemed unlikely. Next I thought I might have accidentally enabled a game option for it, but I didn’t remember reconfiguring anything.

Then another possibility came to mind. It seemed like a long shot, but just in case, I looked up today’s date. Sure enough, today is International Talk Like a Pirate day. This 20-year-old game apparently knows it, and switched every bit of its dialogue and writing into pirate speak to honour the occasion.

I love this.

  • FlashMobOfOne@lemmy.world
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    8 hours ago

    That’s so cool.

    I played the hell out of this game in the 90’s, and then again when they re-released it. How fun is it to actually have to sneak into town and complete a stealth mission when your pirate’s got a high level of notoriety?

  • makingStuffForFun@lemmy.ml
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    12 hours ago

    I could have sailed and sailed and sailed. Lived it. Loved it.

    Never knew about the Easter egg. Nice find!

  • RebekahWSD@lemmy.world
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    10 hours ago

    Goodness I loved that game. Then it wouldn’t run for awhile. Then it worked again. Maybe.

    I’d love a new one but I’m not hoping anymore.

    • mox@lemmy.sdf.orgOP
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      3 hours ago

      Running it wasn’t exactly straightforward. My CD-ROM copy was a no-go, but I managed to get the GOG version working in a 32-bit Wine prefix with DXVK. (I’m on linux.) Remaining problems are lack of wide-screen support (so I run it in a full-height window) and pauses between various scenes (which I might be able to solve with an older Wine version). It’s playable already, though; I’m glad I put in a little effort.

      Other linux users wanting to try it might want to use Lutris, which seems to have install scripts for it, or a console emulator. Or maybe the Steam version works fine through Proton? I haven’t tried it.

      • RebekahWSD@lemmy.world
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        1 hour ago

        I am on windows, so I’m not quite sure why my steam version of the game just…stopped working one day. And the work around fixed it. Until it didn’t. But now it’s better? Maybe? I haven’t checked in a few months, maybe it’s back to Not Better.

        Ahhhh computers.

  • Tarquinn2049@lemmy.world
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    14 hours ago

    That’s awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.

    • massive_bereavement@fedia.io
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      13 hours ago

      Crunch made sense then when all employees more or less owned the company.

      I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.

      • mox@lemmy.sdf.orgOP
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        3 hours ago

        To be clear, I think the original Pirates! actually was Sid Meier’s work. I’m not sure about this remake.

  • Rumbelows@lemmy.world
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    14 hours ago

    I loved this game. There was a pretty good iOS port a few years back but sadly it’s no longer supported.