The cuts work out to roughly 8 percent of the overall Microsoft Gaming division that stands at around 22,000 employees in total.

  • HuddaBudda@kbin.social
    link
    fedilink
    arrow-up
    6
    ·
    9 months ago

    Everyone is kind of following the same trend now. It doesn’t matter if it is the right or wrong decision. Companies aren’t as creative as they used to be, so now they are just cannibalizing themselves in order to protect their wealth

    Though it looks like the video game industry is about to go upside down. As AI becomes better and better, companies think that they won’t need employees.

    In fact it is the reverse.

    Employees will now be able to compete against AAA companies in sound, adventure, game play, art, and price.

    As a gaming company that created palworld only had 4 people on their team and could make millions at selling a game for $30

    Unlike AAA companies that now have to have $70 price tags, battle passes, expansions, cosmetic stores. And at the end of the day can’t even put out a decent working product.

    Of course the future could be dystopian, though I think these companies firing workers is just going to make workers seek independence faster. And find it in AI.