50/50 chance this breaks Deck and linux support, especially since the commenters’ inquiries about it have gone unanswered.
Bogles my mind why a PvE game needs an anti-cheat at all - let alone something as invasive as a rootkit.
Source is the dev’s post on, unfortunately, reddit: https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/
The developer lays out their reasons:
I think those are reasonable explanations for anti cheat having a place in their game. I’ve been hit with that example scenario before in other games and it just ruins the fun entirely for a lot of progression-driven players, like me.
What I haven’t seen a good answer for is the reason for this AC solution specifically. It seems like they could have gone for something much more popular and compatible than what they did. If it was for cost reasons, I think that’s a short sighted decision. Regardless, it has me thinking twice about a game I was fairly certain about trying, so that’s disappointing.
I’m also a progression-driven player yet I’m suspicious of a game that introduces anti-cheats alongside microtransactions. When microtransactions are involved, the pace of progression tends to be affected to incentive people to pay, and at that point I’d rather play in a hacked server that has a more reasonable progression.
If it was just about letting the player maintain the pace of progression however is most satisfying, I’m sure there are better ways to do that client-side. But these days game companies are all too happy to equivocate “company controlled” with “fair” or “fun”, and it’s curious that in this framing nothing is unfair as long as they get money.
Hey, I’m not arguing that mtx are a good thing for consumers or anything like that, and I’m with you that they’ve had an adverse effect on progression systems. I just see the logic in their reasoning for having anticheat. Anything client side could be subverted by those same cheats, and it still wouldn’t address the second issue of the impact on the shared galactic conflict feature. All that said, this was a poor choice of implementation and I don’t think it will pay off for them. I don’t think you’d be seeing the same backlash if it was something like EAC. Maybe from the techy crowd on Lemmy, but not from the average consumer.
In my spare time I work on some networked applications, and so have had to look into security and all that. The one thing they tell you is to NEVER FUCKING TRUST ANYTHING AT THE OTHER END OF A NETWORK CONNECTION. No, anticheat rootkits doesn’t allow you to ignore this, and it’s massively irresponsible to rely on anticheat as your main way of ensuring security.
If someone gets past rootkit anticheat on a “normal” game where it is being used as a replacement for proper server side anticheat, it’s no big deal. Just have a reporting system in place, and ban them. The worst you’ll get is people on Reddit complaining about “rampant cheating” or whatever.
If someone gets past rootkit anticheat on a game where it is used as a replacement for network security fundamentals, you’re suddenly going to have to find a way to explain to all your customers (and possibly lawyers) that due to your negligence, other people have had full access to their computers.