So ive tried to code many times on my own but i feel like im doing things the hard way and im still unsure what to pick becasue ive been jumping around here and there. like most gamers i would like to try to make a game or something but im just not sure if i can or not becasue it seems really hard to do and im not sur eif ill enjoy it or not also my pc is low end so im kinda limited to say.
Defitely Godot, especially having a low-end PC. The language, Gdscript is very python-esque, so the entry bar is low. Really, a couple of years ago I tried Unity and that thing wouldn’t load even if my life depended on it haha, Godot’s load times were pretty much instantaneous.
And there are tons of resources to learning either through YouTube or their official documentation :)
I recommend you start with the oficial documentation “Introduction to Godot” and their “Your first 2D game” sections, If you wanna see quick results you may start with the latter.
Some extra resources:
GDquest YouTube channel, extensive Godot resources
Miziziziz, a quite successful Godot solo developer, he shares guides and tips in a short format
Make an action-RPG in Godot, one of the most complete follow-throughs I’ve seen for beginners, while building a Zelda-esque game.
How to make a top-down shooter in Godot, same as the latter, but instead you are building a Hotline Miami clone.
If you don’t mind some self-promotion, you could also give a look to a couple of FOSS games I’ve built using the engine, I made them for short game-james so all of them are pretty simple, feel free to use them however may be best to you :)
https://github.com/croobat/ClickerMiner
https://github.com/croobat/Farm-Defense
https://github.com/croobat/lacking-light
And most importantly, don’t get discouraged, there are lots of things you may not know but that is fine! It’s part of the process. You got this chief.
Considering you have a low end pc i’d recommend trying godot. As someone who has been in the gamejam scenes for few years now I have seen it be used more and more. It is not the most powerful engine, especially compared to unity and unreal. It however is by far the easiest both on user experience and on computer resources. As a bonus it is fully free and open source, which is always nice. For the learning part I’d recommend just starting, being bad at something is the first step in being kinda good at something (this is a quote from somewhere, and i dont remember from where). Good luck!
thank you i will defintly look into godot also are there any beginner video tutorials also which version do i pick?
I’d say take the latest stable one, which atm is 4.0.3. they released their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i’d say just go for 4. I have never used their tutorials myself (went about with only the public docs, and looking at other projects), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.
I’d suggest maybe stick with Godot 3 until 4.1 comes out. I just started playing with 4, and hit a bug where Godot will hard crash whenever you try to view the Terrains tab if you’ve created terrain sets, used them in your scene, then deleted the terrain sets.
Also, Godot 4 doesn’t have as good support for older systems due to the new Vulkan backend. I worked around this by switching to the mobile renderer which works better on my old hardware.