Hi all, as a child I spent a lot of time working in the Processing language. Does this have any transferrable use cases / what’s the point it even exists?

  • Ephera@lemmy.ml
    link
    fedilink
    arrow-up
    2
    ·
    9 months ago

    It doesn’t have a GUI editor for tweaking the game contents, like Godot has it, but it’s a complete game engine, so with a tiny bit of configuration, it will do all the things to display your game in a window.

    So, it’s not just a graphics library/module, where you’d still have to write a whole structure yourself, but rather a framework, which means it provides a structure for you and you basically just have to fill out the blanks with whatever you want drawn.

      • Ephera@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        I’ve never done anything with pygame. From the little I’ve just read up on it, it sounds like Bevy is probably a somewhat more cohesive experience (albeit not yet as mature), but yeah, the scope of the projects should be similar.