Hey! I have a human model that I have put together for a Three.js web app. The model will be a GLTF/GLB file and will ultimately be compressed with Draco.
I’m at the point where I am creating the skin material and wanted to come and ask the pros for some tips!
I’m looking for some pointers on the best way to create skin material (for a black person if that matters) that would be good for performance and file size?
I’ve been researching on my own, have set up some skin shaders, and considered using a texture map, but need help figuring out what the best overall move would be for my specific use case.
Thank you!!
TYSM! This is super helpful. Will run with this for a bit and might come back with a question or two :)