• Ookami38@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    Think of guides in FS games more like MapQuest directions. It’ll tell you to take a left at a certain exit, but not all of the traffic between here and there. You gotta navigate that bit on your own, just here’s a sign post to follow.

    As far as lore goes, that’s one of the most compelling things about the games. They’re absolutely oozing more from every possible orifice. The worlds are so dense and thematic, and the lore isn’t spoon fed with excessive cutscenes and talking, it’s largely given to you environmentally. Placement of items and enemies, item descriptions that feel like they’re telling you bits of legend. Stuff like that.

    • Varyk@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      Okay, cool. I do like that kind of world building.

      I had no idea elden ring was open world at all so that’s a surprising and welcome revelation.

      • Ookami38@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 months ago

        You should take a gander at the YouTube account VaatiVidya. He does deep dive lore videos on most or all of the FS games, and shows the in-game sources for most or all of the lore he covers. It’s remarkable how much they tell you with so little.

        • Varyk@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 months ago

          Oh, that’s awesome, I’ll get into that after I play the game myself, thanks for the recommendation. I’ll save this comment