Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.
I used to do that a lot and realized that most of the games I played weren’t worth my time.
Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.
It’s like the gamer equivalent of hatefucking. I don’t get it either.
Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?
I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.
Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.
The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.
preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.
You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.
Games go on sale faster than any entertainment. All you really have to do is wait. Hell to play starfield is 10 dollars. That 10 dollars also gets you access to hundreds of other games.
For some, $10 is not a sum they can spend on non-essentials. Some don’t want to wait for various legitimate reasons. Some want to be able to try the game out before making up their mind on whether they’ll pay for it. Some just don’t care about giving money to a massive corporation that’s definitely not suffering from the lack of money, for one reason or another: one of them, a very prominent one, is to avoid supporting the greedy corporate practices with your wallet, such as the lack of proper optimization and control over the graphical fidelity wrapped up in the “Oh, we just wanna preserve the look for everybody” bullshit.
Lastly, if you really insist on defending paying against piracy, you should know that pirates either never pay in the first place, so it’s not like some poor big corp lost some sales, or they’re one of the most consistently paying customers for a given media, as has been the case for decades now.
As for whether $10 is a lot… it’s really not up to you to decide when someone can or cannot afford to spend their money on. Not to mention that there’s no reason to defend a company that has more money than you can imagine, ripping off its employees only because of greed rather than lack of funds, yet they still decide to outsource basically the entire game to a gazillion of other studios, resulting in a game that’s kinda good, but very flawed with massive inconsistencies and “play it safe” decisions coupled with good-for-nothing premium editions and confirmed upcoming DLCs only to squeeze more money out of their consumers.
If the game’s worth it and I can easily obtain it legally at a sensible price, the pirating the game isn’t my first urge for sure… Again, if I pirate something I was never going to buy in the first place for one reason or the other, there’s no theft to speak of.
Maybe I could transfer you several billion dollars right now, plus some change to cover up for the fees and taxes that may come up, but I just don’t - would you say I stole that money from you? You probably wouldn’t, because that was just a expectation and you never had the money in the first place, so there was no way for me to take it, and the fact that you expected to have more, didn’t get anything as a result, and did not actually lose anything does not constitute a theft.
I never get this stance. If it’s not worth paying for even on sale it’s not worth your time to play or pirate.
Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.
I used to do that a lot and realized that most of the games I played weren’t worth my time.
Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.
It’s like the gamer equivalent of hatefucking. I don’t get it either.
Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?
Why is everyone so worried about what other people play? Weirdly controlling.
I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.
Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.
The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.
preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.
You’re not buying a copy, but a license revocable at any moment, not to mention that you need a service to leverage that license, too, so when that service either dies or prevents you from accessing what you paid for, you can kiss goodbye to it, and your only option is to cash out again.
Still doesn’t prevent you from giving developers money for their work.
It’s not about being worth playing - it’s about not being worth the money asked for, along with the scummy practices. Sometimes it’s a stance.
And for some, it’s purely financial decision.
Games go on sale faster than any entertainment. All you really have to do is wait. Hell to play starfield is 10 dollars. That 10 dollars also gets you access to hundreds of other games.
For some, $10 is not a sum they can spend on non-essentials. Some don’t want to wait for various legitimate reasons. Some want to be able to try the game out before making up their mind on whether they’ll pay for it. Some just don’t care about giving money to a massive corporation that’s definitely not suffering from the lack of money, for one reason or another: one of them, a very prominent one, is to avoid supporting the greedy corporate practices with your wallet, such as the lack of proper optimization and control over the graphical fidelity wrapped up in the “Oh, we just wanna preserve the look for everybody” bullshit.
Lastly, if you really insist on defending paying against piracy, you should know that pirates either never pay in the first place, so it’s not like some poor big corp lost some sales, or they’re one of the most consistently paying customers for a given media, as has been the case for decades now.
As for whether $10 is a lot… it’s really not up to you to decide when someone can or cannot afford to spend their money on. Not to mention that there’s no reason to defend a company that has more money than you can imagine, ripping off its employees only because of greed rather than lack of funds, yet they still decide to outsource basically the entire game to a gazillion of other studios, resulting in a game that’s kinda good, but very flawed with massive inconsistencies and “play it safe” decisions coupled with good-for-nothing premium editions and confirmed upcoming DLCs only to squeeze more money out of their consumers.
So if this was an indie game you’d never pirate it?
If the game’s worth it and I can easily obtain it legally at a sensible price, the pirating the game isn’t my first urge for sure… Again, if I pirate something I was never going to buy in the first place for one reason or the other, there’s no theft to speak of.
Maybe I could transfer you several billion dollars right now, plus some change to cover up for the fees and taxes that may come up, but I just don’t - would you say I stole that money from you? You probably wouldn’t, because that was just a expectation and you never had the money in the first place, so there was no way for me to take it, and the fact that you expected to have more, didn’t get anything as a result, and did not actually lose anything does not constitute a theft.