• mojofrododojo@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        4 months ago

        yuuuuUUup. both companies had a golden goose, bungie gave it away to pursue the glory that is, uh, destiny… there’s a wizard on the moon lol. ms decided to stick with the IP and start beating that horse to death post haste lol

      • tb_@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        4 months ago

        For all its flaws, Halo 4 did have some intrigue. Which they then completely abandoned for Halo 5’s story. Which they then, again, completely abandoned for Infinite. It’s just like the sequel trilogy!

        It’s such a mess.

        • Raiderkev@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 months ago

          I just hated the introduction of a new enemy. The Prometheans sucked, and so did their weapons. 343 clearly did that so they could put their own stamp on it. The new weapons sucked for the most part. They also Call of dutied up a bunch of parts of the multiplayer which was lame.

      • PerogiBoi@lemmy.ca
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        4 months ago

        Agreed. F2P multiplayer and paid campaign rubbed me the wrong way. Just wasn’t the halo I grew up with.

      • Omega@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        4 months ago

        Infinite was when they gave up. No story, lazy maps, broken online, barebones multiplayer. My personal grievance is abandoning the Promethean storyline and Cortana’s story. Bringing her back was a mistake. But they should have followed through once they did it.

        • Zahille7@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 months ago

          If they had stuck with anything they started, it would’ve turned out exponentially better.

          This wishy-washy “restarting the story” each new game was actually exhausting.