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To explain myself a bit more: one of the key distinguishing features of Rimworld as what Tynan calls a “story generator” is the focus on characters. There are heavy rpg mechanics baked into the characters in a Rimworld colony, and the colony typically has relatively few members. This combined with the storyteller system has the effect of creating a much more personal story. Contrast that with most Banished-like games, of which I’m including this one, where your characters don’t really have much of a personality and are relatively fungible.
Here is what I’m referring to. You can see the mouse just has a basic list of moods and maybe some kind of job specialization.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
There are some frames where they’ve selected the mice and they don’t appear to have much in the way of RPG mechanics. Certainly nothing of the same scale as Rimworld. Plus, the scale of the game precludes telling the same kinds of stories. You can tell by the scale of it that mice are meant to be cheap and plentiful. I’d imagine in a good run in this game you might easily have over 50 mice. Whereas on any reasonable difficulty of Rimworld, you are lucky to have more than 10 pawns.
I’d say both that you’re making a lot of assumptions off of not a lot of information, and that it can be inspired by RimWorld without being exactly like RimWorld, perhaps even with different strengths, but it certainly looks like they were inspired by RimWorld.
It’s hard to say at this point, but there’s a lot in the trailer that makes me think “Timberborn” and only a couple of frames and pixels that make me think “Rimworld”. And given that their marketing tagline is “inspired by Rimworld” you’d think they would show off any Rimworldiness a bit more in the trailer.
To explain myself a bit more: one of the key distinguishing features of Rimworld as what Tynan calls a “story generator” is the focus on characters. There are heavy rpg mechanics baked into the characters in a Rimworld colony, and the colony typically has relatively few members. This combined with the storyteller system has the effect of creating a much more personal story. Contrast that with most Banished-like games, of which I’m including this one, where your characters don’t really have much of a personality and are relatively fungible.
How can you rule out from this trailer the possibility that it shares these qualities with RimWorld? Because I sure can’t.
Here is what I’m referring to. You can see the mouse just has a basic list of moods and maybe some kind of job specialization.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
I’ve only played the base game of RimWorld, and that looks very RimWorld to me.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
I’ve got 2,000h in Rimworld and it’s sufficiently like Rimworld for that tagline.
There are some frames where they’ve selected the mice and they don’t appear to have much in the way of RPG mechanics. Certainly nothing of the same scale as Rimworld. Plus, the scale of the game precludes telling the same kinds of stories. You can tell by the scale of it that mice are meant to be cheap and plentiful. I’d imagine in a good run in this game you might easily have over 50 mice. Whereas on any reasonable difficulty of Rimworld, you are lucky to have more than 10 pawns.
I’d say both that you’re making a lot of assumptions off of not a lot of information, and that it can be inspired by RimWorld without being exactly like RimWorld, perhaps even with different strengths, but it certainly looks like they were inspired by RimWorld.
It’s hard to say at this point, but there’s a lot in the trailer that makes me think “Timberborn” and only a couple of frames and pixels that make me think “Rimworld”. And given that their marketing tagline is “inspired by Rimworld” you’d think they would show off any Rimworldiness a bit more in the trailer.