Wouldn’t the object need to be something of deep importance to the individual or be a poetic representation? I always assumed the volleyball was a symbol of everything he left behind. Things like recreation no longer mattered; only survival. :shrug: but I also thought the movie sounded incredibly boring. If you want a random item, go for qualities like “awkward to carry” or “gets hot when left in the sun”. Give your characters personality or force them to choose that object at a moment it’s inconvenient.
An oversized diamond/ faberge egg - it’s valuable, heavy or fragile and inconvenient, in a critical moment your character may need to smash it against something risking damage
Teddy Roxbury/furby - favorite toy growing up? Creepy voice at stalking moments? Mid point twist when the batteries die?
Harmonica - potentially a little Disney princess forest friend vibes
Bowling ball - Wilson prolly plays a little different when it’s not feasible to take him on a raft, prevents you from climbing trees and burns precious calories transporting. Mobility is now a plot point. Decent weapon tho
Toilet plunger/brush - everyday object that can be utilized differently, maybe adds that little bit extra reach to save the day?
Wouldn’t the object need to be something of deep importance to the individual or be a poetic representation? I always assumed the volleyball was a symbol of everything he left behind. Things like recreation no longer mattered; only survival. :shrug: but I also thought the movie sounded incredibly boring. If you want a random item, go for qualities like “awkward to carry” or “gets hot when left in the sun”. Give your characters personality or force them to choose that object at a moment it’s inconvenient.