• SchmidtGenetics@lemmy.world
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    20 days ago

    Yes that’s what happens in most cases….

    Using your Example, they actually specify they don’t deal with the issue your brought up!.. holy shit dude, read the article and maybe know what you’re talking about here…?

    So what issues would they deal with and why aren’t you dealing with any points that address the actual topic and keep going off on unrelated topics?

    WOW also wouldn’t need your save since it’s all online, but games without online saves ask for your save. Maybe this is what’s confusing you about submitting them? Online is automatic lmfao.

    • stringere@sh.itjust.works
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      20 days ago

      At least when you’re wrong about something you’re willing to keep doubling down and not see how!

      • SchmidtGenetics@lemmy.world
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        19 days ago

        The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”

        So where is the save being sent back for an engine issue….? This specific fix had nothing to do with fixing a specific save issue, they got sent a save that HAD the issue, and used that to fix a generic issue. Why is everyone going on about this being a save fix?

    • Maalus@lemmy.world
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      20 days ago

      Dude you didn’t even read what I said and defaulted to saying the same stuff you said earlier. Replying to you is pointless - you’re doubling down when you are wrong and basically just talking to yourself. I don’t know why either - don’t lile NMS? I don’t like them either. But I will give credit when it’s due.

      • SchmidtGenetics@lemmy.world
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        19 days ago

        I read what you said, and you still haven’t read the article with the argument you keep going on about.

        The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”

        So how is this anything about using personal assistance with a save…? They used the save to fix a generic bug, which is what I was originally talking about until you derailed the topic with your bullshit.

        So again, did you ever. Read the bloody article…? Because nothing you’ve talked about is related to it…