• Dark Arc@social.packetloss.gg
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      4 days ago

      It would’ve been fine… If Google had stuck to it and marketed it, it would’ve worked out. I’m convinced interest rate hikes are what actually killed Stadia.

      Also it wasn’t even Netflix like… You’re right about one thing though, part of the reason stadia didn’t do well is 90% of gamers think it was some laggy Netflix for games thing.

      • ninjabard@lemmy.world
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        4 days ago

        I say that as someone who has a Stadia controller. I completed one story playthrough of Cyberpunk 2077 and I only had two or three times where I had to reset because of a bug. And I agree. It wasn’t marketed well at all and on paper it should have worked. Monthly subscription and try out the latest games even if you don’t have the PC specs or latest console to run it. Or you can out right purchase a game and it’s tied to your Google/Stadia account.

        • ITeeTechMonkey@lemmy.world
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          4 days ago

          The biggest obstacle with Stadia suceeding was Google’s, rightfully earned, reputation to kill their products.

          It ended up becoming a self fulfilling prophecy and has further cemented Googles reputation for killing products/services.

          Google’s M.O these days seem to be “If it doesn’t make money instantly, kill it and move on.”

    • Stern@lemmy.world
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      4 days ago

      Gamepass serms to be doing okay, which imo is more analguous. Gamepass for just one companies games probably won’t though, even if Sega does have a pretty good library.