Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

  • Fedora@lemmy.haigner.meOP
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    1 year ago

    Fair point. Minecraft itself doesn’t simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can’t change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.