dpunked@feddit.deM to boardgames@feddit.deEnglish · 9 months ago'I wanted the game to feel unlike anything else': How I invented hit board gamewww.bigissue.comexternal-linkmessage-square6fedilinkarrow-up115arrow-down15file-text
arrow-up110arrow-down1external-link'I wanted the game to feel unlike anything else': How I invented hit board gamewww.bigissue.comdpunked@feddit.deM to boardgames@feddit.deEnglish · 9 months agomessage-square6fedilinkfile-text
minus-squaredonio@feddit.delinkfedilinkEnglisharrow-up9·edit-29 months agoIs this a hit board game? The number of BGG ratings and rank (13648) don’t reflect that. Does it stand out in some way from the multitude of similar games?
minus-squareMatte@feddit.itlinkfedilinkEnglisharrow-up5·9 months agoyyyyyeah, 57 ratings on BGG is really low.
minus-square🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦@ttrpg.networklinkfedilinkEnglisharrow-up3·9 months agoWould “hit” not be defined by sales? Do we have sales figures?
Is this a hit board game? The number of BGG ratings and rank (13648) don’t reflect that. Does it stand out in some way from the multitude of similar games?
yyyyyeah, 57 ratings on BGG is really low.
Would “hit” not be defined by sales? Do we have sales figures?