New IP comes out, people are apprehensive if they know nothing about it.
Sequel to popular IP comes out, people trust it because they know and like the earlier game, and assume a sequel will be more of that.
And if a sequel ever deviates from the proven model of its predecessors, people lose their shit and send death threats to developers.
That’s why you see so much recycled garbage come out, because trying something new usually results in more risk and lower returns. Not always, but usually.
We like new IP. We just don’t want trash at launch.
Or live service games.
Or poorly implemented cash grabs.
Or bad performance on near new overpriced hardware.
The problem is that it’s a measurement of trust.
New IP comes out, people are apprehensive if they know nothing about it.
Sequel to popular IP comes out, people trust it because they know and like the earlier game, and assume a sequel will be more of that.
And if a sequel ever deviates from the proven model of its predecessors, people lose their shit and send death threats to developers.
That’s why you see so much recycled garbage come out, because trying something new usually results in more risk and lower returns. Not always, but usually.