Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

  • RandoCalrandian@kbin.social
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    1 year ago

    And what they’re saying is that those elements are fun to the people who play these games.
    Weighing different priorities to choose the best or preferred option for the future is flexing some very serious psychological muscles. Developing strategies to do it well is these types of people’s version of practicing 3 point shots.

    Reading you complain about it (which is fine, it doesn’t have to be your sort of game!) is like listening to someone complain about how many times they have to throw the ball in basketball. “I just wanted to dribble and dunk, what are all of these other silly elements for? They’re just getting in the way!”

    If you want a really good comparison between these types of gamers and others, look at Path of Exile versus Diablo 4. Diablo took the mass-market appeal route, and de-prioritized many of the elements that more serious gamers enjoyed.

    Now Path of Exile is a free to play money printing machine, and Diablo gets headlines for how poorly it’s doing. There are many detailed analysis’ online about why, and most of the reasons come down to removing the ‘complicated’ parts you’re talking about.

      • RandoCalrandian@kbin.social
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        1 year ago

        That’s all well and good but the game often doesn’t give you the knowledge required to make those choices thoughtfully

        This is a complaint. One that other commenters have addressed.

        It’s often an intentional and critical part of the vision of the game and why people play

        Elden Ring, specifically, hides information from the player on purpose, intending for them to discover things through experience.

        It doesn’t hold your hand at all and is arguably one of the better games in the last decade, in no small part due to features you are referencing.

          • RandoCalrandian@kbin.social
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            1 year ago

            That particular decision was to keep them immersed in the game, and exploring.

            But back to your warning label topic, what do you expect that to look like?

            “E for e=mc^2”? Or “S for Seseme Street approved”?

            We already have shenanigans in the rating system, this would be monumentally worse.

            I am really curious what a metric for game complexity would even look like