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Actually I prefer to develop in TIC-80, but the community is way smaller, and TIC-80 games can’t be played on phones without a keyboard. It’s not a 1:1 alternative, tho I’m glad it exists.
Actually I prefer to develop in TIC-80, but the community is way smaller, and TIC-80 games can’t be played on phones without a keyboard. It’s not a 1:1 alternative, tho I’m glad it exists.
I can recommend PICO-8, if you have access to any windows/osx/linux computer.
It’s a “fantasy console”, a self contained gamedev environment that emulates an 8bit retro console (while using Lua, a popular and modern language), is super user friendly, and allows you to get a satisfying and fast feedback loop when learning to code.
There are many resources to learn it and a lively community
The hardest languages to learn are the ones that have a different paradigm than the ones you’re used to.
Most modern languages today somehow derive from C, in a way or another. JavaScript, Go, PHP, Java, C#, even Python… If you’re used to one of these languages, you should be able to get a high level understanding of code written in other languages. Some like Rust can be a bit harder when diving into idiosyncrasies (e.g. borrow checker and lifetimes), but it’s not too hard.
But if I encounter a Lisp, or a more domain-specific language like Julia or Matlab, I need to put in a lot more effort to understand what I’m trying to read. Though Lisps are inherently simple languages, the lack of familiarity with the syntax throws me off.
Mathematicians and scientists are notoriously awful programmers. They get shit done but with absolutely 0 regard to good practices and reusability.
idiot-proofing
Don’t chalk it up to idiots. The quote mentions “MFA fatigue”, which is something that definitely happens.
If you’re a Windows user (and moreso if you play games on your computer), you certainly regularly have admin prompts. I’m pretty sure that, like everyone else, you just click OK without a second thought. That’s fatigue. Those prompts exist for a security reason, yet there are so many of them that they don’t register anymore and have lost all their meaning.
For my job, I often have to login into MS Azure, and there are days where I have to enter my MFA 3 or 4 times in a row. I expect it, so I don’t really look at the prompt anymore. I just enter the token to be done with it asap; that’s a security risk
I mean even with trust, pull requests are objectively the best way to work as a team.
They’re absolutely not
People who insist on using semicolons in Javascript don’t understand why and are just following a cargo cult.
Remove the semicolons, be free.
Edit: lmao I hit some nerve here
Lower bandwidth for who? When images are cached on other instances, it allows two things:
For a more user-friendly (IMO) alternative, altough not open source, there is Resilio Sync. The main difference with Syncthing is that you don’t introduce clients to each other; you just share folders.
When lemmy.world will disappear, that’ll be a lot of communities (and valuable information) that go with it.
they can’t trigger on the edit event as there are too many legit uses of it.
They definitely do, I’ve experienced it firsthand: I mass edited all my comments to “[deleted]” and many of them got edited back within 2-3 days. There are some reasonable explanations about buggy caches, but that’s a really convenient bug for Reddit right now.
They get edited back. I’ve been playing this game for 10 days. I edit once or twice, then delete a few days later, and there’s still comments popping back.
They’re basically the same browsers, and arguably, you’re using the better one to install the worse one.
Then I shall die with the current weather 😅
I like No Man’s Sky take on this, that seamlessly shifts from offline to online. I can stop/resume it without an hitch on my Steam Deck, even in multiplayer zones.
With Diablo IV, I get disconnected when there’s a light breeze.
If you’ve never played the original, take the Resurrected. They’re the same game, but Resurrected is beautiful. Be warned though that mechanically, it’s an old game, and I wouldn’t recommend it to anyone who hasn’t played it back then.
I agree with the resolution, and I (almost) never use the built-in code editor.
Most of the time I have a folder per game, with a
somegame.p8
whose only code is#include main.p8.lua
(+ other includes if needed), and the code itself is insidemain.p8.lua
. Since the code is cleanly separated from the other assets, I don’t risk overwriting one with the other while juggling between my IDE and pico8