• 2 Posts
  • 35 Comments
Joined 11 months ago
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Cake day: August 7th, 2023

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  • 2ncs@lemmy.worldtoMemes@sopuli.xyz63829047
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    6 months ago

    They are called PLU numbers and I’m assuming they’re regulated because bananas are the same code everywhere I’ve been, as with grapes. Maybe certain produce between regions or chains is different but I think most are similar.


  • You can eat any of them, though some may kill you if you do :)

    The first one is a morel, and the black one (also edible) is a black trumpet. Others may be edible, I’m not sure. The frog mushroom (Amanita muscaria) is supposed to be very poisonous, but there is an episode of Hamilton’s Pharmacopoeia where he finds a man who eats them regularly. (This is not me suggesting you eat them yourself, just an interesting tid bit, mushrooms are weird)




  • There is no reason to have these unless you’re doing a flashback and want to intuitively imply how much older this scene is versus the other ones.

    There actually is a reason for both of those to be used in video game development

    You really should do some research on practical applications of both of these features

    But instead, video games just turn them on or off, CEOs being too cheap to pay artists to go over the scenes one by one and utilize these effects to their full artistic potential.

    And apparently do some research into how these are implemented.

    Noise/Grain is used to add texture after using some sharp aliasing, it can subtly help blend things. Similarly aberration can help soften edges that get really sharp when rendering.

    Irregardless of what they can practically be used for, they are implemented as simple features that users have the ability to control. Both features are just screen space shaders that take very little dev time and processing power. They are added as an extra little feature that’s simple not because the CEO is too cheap. It sounds like you are unhappy with a game you’ve played and seemingly blamed it on them adding a noise filter, so now any use of it is lazy.


  • 2ncs@lemmy.worldtoMemes@lemmy.mlthose ppl...
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    9 months ago

    Personally, there are some smaller communities that exist on Reddit that just don’t exist on Lemmy, or have inactive communities. The other option for some of those communities is Twitter, so I’d much rather just check Reddit. I also don’t expect my local towns subreddit to move to Lemmy from Reddit. I think it’s less about returning to Reddit and more so wanting to participate in small communities that exist in Reddit.



  • Personally I wish we could toggle the teleportation function on and off so we don’t have to keep them frozen in one spot all the time

    I really wish I could make my mobs just roam an area like the Golems do, would help so much to liven up builds. The teleporting mechanic makes sense so you don’t lose mobs, but it just ruins my immersion when I see a mob is just teleporting (maybe they make it teleport when you aren’t looking at it)




  • 2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    9 months ago

    Even if it was only jeb making passing comments, or other developers, it still put the community in a place where they didn’t think something like an autocrafter would be added. (Especially since jeb was/is the lead developer of the game). In my opinion if the lead dev comments on something, it represents the game too, that’s why they have the platform to begin with. There are plenty of posts throughout the community saying they never expect an autocrafter to be added. Whether intentional or not the community was led to these expectations by the developers of the game. I think that either way it’s beneficial for them to communicate the thinking behind such a game changing feature.


  • 2ncs@lemmy.worldOPtoMinecraft@lemmy.worldMinecraft Live 2023
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    9 months ago

    And, in my opinion, Mojang’s vanilla features tend to be more polished than modded features when they’re finally implemented.

    Sorta an unfair comparison as there are hundreds/thousands of mod authors leading to a wide variety of polish. There are a good bit of mods that are very well thought out and polished. If you take for example the Create team and compare it to the polish of Mojang I would say they’re comparable (they both have different intentions, more commenting on the polish and thought put into features.)

    But I guess they’ve changed their minds. Honestly, that’s exciting. More companies (and people) need to be willing to do that when they have a good reason.

    I’m decently excited for them stepping out of their comfort zones to try something different, it’s what leads to interesting changes and features that can change the game forever. The big issue I see is how they fail to communicate the decision well. I think in the recent past, it seems as though Mojang have had issues communicating their decisions to remove content previously announced. I think these decisions need to be more openly communicated with the community. Crafter is a very huge addition that will likely change the game forever, I think it would be a net beneficial thing for Mojang to communicate why their design decisions have changed to add such a large feature. Changing your mind is always a good idea, but when you are a large figure in a community it’s beneficial to communicate why your mind has changed.