cis guy (he/him) 30s 🇧🇷

  • 13 Posts
  • 59 Comments
Joined 1 year ago
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Cake day: July 30th, 2023

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  • I don’t think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

    Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

    The point being, major games owned by large studios are driven by infinite growth because that’s how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they’re making? If yes, good, keep at it. If not, then we have a problem.

    Given how that’s not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.













  • So game companies have several ways to increase the ROI for their products: decrease costs, increase price, or increase audience size. As it is hard for single-player titles to signficiantly icnrease the number of players, Novak believes that publishers will continue to charge more for their games. The new $70 base price already seems too much for many customers, so companies try to come up with tricky monetization methods, including various deluxe editions priced at $100 or even higher.

    Absolute imbeciles. We’re living in an era where customers have less and less purchasing power, where people can - and should - make more precise decisions when buying products, with wide availability of other options that aren’t AAAA titles, so what are execs thinking of? Charge more, obviously.

    It is unrealistic to invest 150 millions in a game and expect a profit because you’re disconnected from your customer base. And you have the bare minimum of self awareness to consider that investing less and expecting less growth is an option, but choose instead to ignore it and push ahead with infinite growth. The development schedule of your average AAAA title is already almost as long as a console generation, there’s nothing that can be done if suits are staring at this wall and choosing to bash their head against it, rather than try alternative options.


  • A fightstick is the ideal for anyone wanting to invest in the genre, as it provides both precise control and a wide array of movements that neither d-pad or analog can reach.

    It was a joke-y cursed option because d-pad are not only wildly uncomfortable but also quite inefficient when it comes to the high speed sequences


  • As with most, depends on the game. 2D I generally prefer D-pad, even if the game has 8 directions. For 3D, there’s really no choice.

    My cursed option: I like playing fighting games with the d-pad.

    Also a stray opinion: I hate games that mix the two on moment to moment gameplay. Using D-pad for pause menus while moving with the Analog, fine. Using d-pad to use items during live gameplay, like in soulslikes? Terrible.



  • You’re already getting Rhino, which I consider to be the closest to a “must have” a new player should aim for, as far as survivability go. In regards to other frames and weapons go, if you have the time to grind one whenever a new Assassination unlocks, go for it. Don’t need to be all at once, sometimes the RNG is cruel, but make a note of any that you skip. You’ll probably want to avoid the really annoying grinds, like Trinity, Equinox or Protea; thankfully they all have Prime versions now, but even that will be a matter of time.

    You may also do some Nightmare missions, or crack Relics (if you’re earning them, of course), weekly Ayatan or Clem, etc.

    For Syndicates, try to not overdo yourself, they can feel a little too much. From the basic ones, pick one of the sides (there’s three on the left and three on the right) which will all synergize with each other, and just do basic missions while having a Pledge. For all the bounty-related groups, pick one or two and do a few missions when you’re able. If that’s too much for a single day, just pick one and go at your own pace.

    As you climb through MR, check the Market for new blueprints unlocks. At MR6 you should have access to the Kohm, the Hek and the Atomos, which are all fairly great new player weapons. If you’re in a clan, check out for the Ignis Wraith as well.

    And when you find a couple of weapons that feel comfortable, try to level up the ones that aren’t so good to earn a little MR along the way. Put either your favorite primary or secondary, and then equip level 0 weapons on the other spaces and get some affinity. You don’t need to always do this, but its important to not let the MR linger too long.

    In general, Warframe is a game that’s best enjoyed at your own pace. There are very few timed events, and even fewer that are rare (Plague Star and the seasonal ones come to mind), so you rarely feel like you’re missing out on something.



  • I can see a lot of these, the S tier in particular feel almost obvious. The frames that are essentially capable of soloing most content, with either extreme damage, high survivability, or a combination of both. I haven’t played with other Gauss enough to gauge his strengths, however, so its the odd one out for me.

    Mostly I’m wondering about the higher tier picks, maybe because I don’t play as often, but I rarely see a lot of those choices in the field, save for Duviri matches. Baruuk, Mag, Protea (people really grind for her???), and Titania are all very rare sights for me, even though I don’t think they are particularly bad.