Long o in Finnish is oo, ö is pronounced different and could also be pronounced as long öö.
Long o in Finnish is oo, ö is pronounced different and could also be pronounced as long öö.
I was in same danger until I just tryharded the difficult bosses. They’re really tough compared to previous Metroids and I haven’t got used to that. Btw, did you drop your game soon after release? A post-release update gave a rookie difficulty mode that might give some mercy on next playthroughs.
Same, played since beta era, haven’t even gotten to the end world. My potato farms are doing ok, though.
GTA2 moment
Super and Echoes might be my favourites as well. Also shoutout to Fusion and Zero Mission. They were good too, although they owe so much to Super.
Metroid 2 turned its technical limitations into claustrophobic feeling. It has aged surprisingly well if you disregard the visuals. I started my Metroids with Prime, but og M2 is the oldest I have actually played through. NEStroid has many outdated features that makes the gaming impractical like starting with 30 health, slow healing, save system, difficulty curve etc. Playing M2 felt closer to Super than NES. The spider ball was also neat. I even liked the experimental soundtrack even though that’s an unpopular opinion.
Despite ideological relatedness they really weren’t in good terms. China and Soviet Union even had an armed border conflict in 1969. They’ve also had those old area disputes still in 2000s as well.
Public platforms could still have issues with privacy too. The platform could profile its users, sell that information and bombard targeted ads or algorithm curated content at users. These aren’t a thing here in Lemmy or elsewhere fediverse, other than Threads…
Linux Mint already has an alternative Debian edition maintained.
I have tried some KXStudio and Ubuntu Studio stuff first time about 10 years ago. I guess that’s still a valid option too.
Also I’ve already made my whole discography purely under Linux for 10+ years, no turning back. There’s still that much stubbornness left :p
Hmm, not sure if a bug or a bug fix but this slightly broke one system of mine. I had layers of sprites and when I scaled them the offset used to be synced with changes, but not anymore.
cool