I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.
I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities’ members in Rust for a safer approach.
I do it all the time. Toys are super fun.
I haven’t noticed that I was working on master instead of main. Merged it to main now
Not anymore! Merged it to main.
Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.
Different scenarios, different times, different issues trying to “fix”. My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.
Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.
I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.
NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.
Arch Wiki is great and I often use it for non Arch distros well.
I did not know Cassettes Beasts was made with Godot! Even cooler that they contributed to the engine.
Time to move that game from wishlist to cart.
2PM and I chose it that way with my project manager. That way I can have either at the end of my day or at the start of my day.
We rarely really need it but we enjoy the casual chit chat as the serious stuff is handled in less than 5 minutes.
I really love the project structure of C++. I know that it is an archaic design developed like this due to lack of resources, but I find packages extremely offputting.
The first reason is that splitting declaration and implementation across files makes it easier to figure out what something does.
Second reason is that I feel that I have more control over libraries and packages that have to be manually added to a project rather than using a package manager.
Third, I feel like modern languages iterate over too many versions too fast. C++ has version releases too, but I feel that versioning is handled better from time, compatibility and stability point of view.
C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.
If it is a AAA game, I can assure you it is most likely made with C++.