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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Ah, yes on the first count at least, though that criteria wasn’t on your bulleted list, I guess it was in the title.

    That being said, UV breakdown might not be as concerning in the short term if the substance is removed fairly often. I wonder if a clear gelatin or glycerin layer would last long enough?

    I’ve also seen resin-infused paper-like substrate layers of material like carbon fiber attempt to bypass the requirement of an FEP. Each print layer was a new sheet and once the print was done the un-cured material was blown away.




  • So I think I might have figured out what’s going on here.

    You have a cube you are baking to when you have the ‘enabled selected to active’, yes?

    Try adjusting the values to match what your geometry is doing between the two cubes if that is the case.

    The ‘Extrusion’ value will grow your selected object by that many units before the bake.

    The ‘Max Range’ value will determine how far past that extruded layer it will look for geometry to render.

    If your target cube is pretty close in size to your sculpt, it shouldn’t need much changing. But, if parts of the sculpted geometry intersect your target cube, you might generate artifacts in the bake like what you are seeing.

    If that still isn’t working, try skipping the ‘target object’ option all-together by changing ‘Space’ to ‘Object’ and plugging in a ‘Normal Map’ Node into the ‘Surface’ slot of the ‘Material Output’ Node of the sculpted object’s material shader.




  • I made the same switch earlier this year. The only real issues I can recall were learning to update flatpak manually because it holds up the other updates if I don’t do that through the Konsole first.

    Granted, that might just be my system, but I generally have had far fewer issues with Tumbleweed than I’ve ever had with Mint.

    Oh, and my art tablet gets tagged as a game controller for some reason, but it works for what I need it for so I haven’t bothered to fix it.