• 8 Posts
  • 133 Comments
Joined 1 year ago
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Cake day: July 3rd, 2023

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  • From my understanding, a lot of people appreciate the vibe. It’s also designed in such a way that you kind of need to use different tools to complete different sections and you need to be methodical as compared to DS1/3 where you can get by blitzing past every enemy.

    I think another issue I had was that once I cleared one branch, since you can do them in Sorta any order, you end up being over leveled IMO.


  • Corr@lemm.eetoShittyDarkSouls@lemmy.worldIt's time to learn.
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    2 months ago

    My issues with DS2 stem from the enemy spam, the low boss quality, the overall floatiness (slow HP regen even from estus, movement, etc), the areas don’t feel like Anything special.

    I think the vibe and the ideas behind the game are cool and I think to myself every once in awhile “maybe I should revisit the game” then I see a vid of gameplay and realize that’s not for me lol.

    The fact that the areas to visit are also just the branching paths from your hub also feels kinda bad. That said Majula is incredible and they Completely knocked that out of the park.

    I did finish DS2 but gave up during the DLC since those areas are so unfun IMO.

    I think it’s a skippable entry if free time is a huge luxury but if you like dark souls this is Definitely still dark souls.


  • Pain to me is not really that important a metric. Figure out where you think it’ll bring you the most joy. Most of mine are reasonably visible and I’m very glad for it. Tattoos are much less stigmatized than before.

    As for durability, as long as you take good care of it while it heals and you wear sun screen after, most places other than hands and feet will likely do well. Less sun the better but that makes them hard to look at most of the time.









  • I suppose not needing to grind for better gear would be nice. I think I want my next play through to be a repeat of the first and the grinding was part of the 💫 experience 💫
    But I can’t relive that experience so maybe sergey hax is the way to go.

    As to iconoclasts, Nothing gameplay wise is similar but the characters/dialogue seem reminiscent of what crosscode brings to the table, which to me was a big part of my enjoyment.