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Because everything made in the greyzone of “until the IP owner sends us a cease and desist” risks the console producer (sony/Microsoft/Nintendo etc) getting in trouble for allowing the content on their hardware.
Because everything made in the greyzone of “until the IP owner sends us a cease and desist” risks the console producer (sony/Microsoft/Nintendo etc) getting in trouble for allowing the content on their hardware.
For me the combat is flashy enough to feel cool, but far too fast and far too simple.
Though honestly what burned me was just how bad the starting characters feel (automatically moving backwards is really annoying when there’s stage hazards to dodge) in combination with the slow gaining of new ones and exactly the same resource and upgrade systems as the other games.
Since the bot missed the core details:
It doesn’t help that the article takes a 90 degree turn to ramble about Nintendo IP rule34 which seems entirely irrelevant to the actual issue.
Gacha spectacle ‘fighter’. There’s not much to it gameplaywise. Very flashy, excessively fast.
In comparison to the ads where they’re deliberately incompetent to get you annoyed and wanting to play the game so you can do a proper job. I couldn’t care less.
Also the generated frames do nothing for responsiveness making input lag worse.
XD damn autocorrect
It was almost 40 years ago at this point, so I don’t expect everyone to know it, but its also something that doesn’t come up without context. Whoever put that reference piece together knew what it was from.
Did you read the response they said it was in one of their art reference packs. So 1) whoever made it used it exactly rather than as a reference 2) someone put it in their initially.
Yeah, I don’t believe it. Someone put that pack together and the challenger explosion doesn’t come up unless you go looking for it
You don’t accidentally use something like that though. Someone did it intentionally. On top of that that image went through layers of approval without anyone noticing, or approving it anyway.
The problem is that BG3 makes it too easy. A lot of them companions like you a lot just by taking a basic interest in them and being a decent person. I think ironically it doesn’t help that all of them can be interested in you and at the same time.
Let’s assume you happen to be a golden god and having a camp full of people into you isn’t weird, in what world do they not attempt to sort it out between them in some form.
Except it’s a ledger, not a db. Devs can’t alter the ledger, only provide transactions. You get scammed by a player, someone hacks your account and steals your stuff. The devs might be able to give you replacement stuff, but they can’t take it from the hackers or who you traded to.
This gets worse with crypto where each item is unique. The devs can’t then just make more money/items to replace your loss.
There’s a good reason why databases are used
Don’t know how I’ve never encountered those before XD
FE had permanent character loss as a main feature until recently and even then it’s a difficulty option and there’s no way to get them back.
That’s usually not the case. Most assets are entirely cosmetic. It’s why when things get messed up you tend to see purple floor, wireframes or checked test planes. As far as coffee is concerned art assets are usually just “what do I make this look like”. As far as physics and interactions goes it’ll do exactly what it was supposed to before. That’s not too say it’s not valuable, but whoever gets the code can by the pack, put in the right asset references in the right places in the code and be exactly where they were before.
It still has all the hallmarks, different setting, tactical defence mini game instead of the trial. I think the trip up might be change in genre conflicting with the “one person dies per mini game” but maybe they can weave a strong story or make that compelling in itself.
Usually those are easy to strip out.
Todd has recently explicitly said he has no interest in remaking the games before fallout 3