That looks like a moisture issue to me. Some TPU filaments will absorb so much water from the air that when heated, the water boils out and creates awful bubbling and pitting in the printed part.
My other account is Moldy@programming.dev PM me there if messages refuse to come through to this one.
That looks like a moisture issue to me. Some TPU filaments will absorb so much water from the air that when heated, the water boils out and creates awful bubbling and pitting in the printed part.
I just checked, you were right. Lenovo were the ones who pulled that stunt.
The W11 SE laptop I bought this week had an energy drink ad as its default background. It was a genuine shock to see how bad things were getting over there in the Microsoft world.
It’s not something that’s immediately obvious, but Godot’s scene system is pretty much entirely optional. You can bypass it and interact with the various servers that handle rendering, navigation, physics, and other core functionality directly. They actually recommend it for performance optimisation. You could also implement your simulation using that same server architecture if you wanted to: https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_godot_servers.html
My internet drops consistently enough that if I want to watch a long video, I’ll preemptively download it with yt-dlp. Maybe it’s worth trying that.