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My guess is that this is really a measure of how much abuse the language will tolerate. C# probably lets you get away with a bunch of things (like checking for nulls) that F# requires.
My guess is that this is really a measure of how much abuse the language will tolerate. C# probably lets you get away with a bunch of things (like checking for nulls) that F# requires.
Rather than saying it’s better than say Oblivion, I’m saying it’s closest (among the ES games) to being what I’d want out of an “ultimate” ES game. Oblivion has mods that fix its bixest shortcoming (OpenCities and various magic mods) but I’m not inclined to give Bethesda credit for the work of modders.
Even Skyrim wasn’t bad. I put like a thousand hours into it. It’s just not exactly what I’d call “ultimate”.
Oblivion was good. It’s dated at this point and like Morrowind combat is not comparable to say Elden Ring. Oblivion solves the whole open world (as in OpenCities) thing in mods, but Morrowind has it to start with. Which is why I think Morrowind is the closest the series has been to my ideal.
Also ES has some of the best, deep, insane lore. The series is at its worst when it tries to be grounded.
Even Skyrim ends with you going to the afterlife to gather aid from the dead and fight the embodiment of the cyclical nature of time by imposing the concept of mortality on it. And somehow that was a bog standard dragon fight.
Unless they’ve made some major engine changes… I feel like it’s going to be hard to top games like BG3, Elden Ring, or even Breath of the Wild.
BG3 has the deep story and npcs. Elden Ring has the emphasis on combat. Breath of the Wild freeform exploration.
Yes, I want a game that combines all of those and in the ES series the closest was probably Morrowind (combat being perhaps the most notable lack.)
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
It would have to be motivated by the indie scene. Ideally with support from like Godot so people can just build games for the VM and have “native” support.
I’ve always thought we should have some sort of standard emulator format for games. I get that cutting edge graphics are always going to be too much to run through a virtual machine, but a lot of indie titles in particular could do it without problem.
We might need a few generations of emulators but it would still let us preserve games by just porting the VM instead of every game.
It’s not the worst thing. Like any other test there are more and less valuable methods. Imo, the hardest part is not coupling yourself to the incidental. All tests have that issue but UIs are almost entirely incidental. Styles, layout, and even data and function can be incidental and thus likely to change.
So so many unit tests I see don’t meaningfully test anything. It would be faster to just read the unit under test because the test itself presents nothing that you wouldn’t instantly recognize. Or the test is so tightly coupled to some arbitrary property that of course the test fails whenever you change something. UI tests at my current place are terrible for this, as they’re just comparing DOM structures so any change breaks it.
I finally got around to emulating Breath of Fire 4, though I restarted to play on the computer since some friends were interested in watching.
To play a little bit of devil’s advocate.
People do have an ingrained instinct for in/out groups and dehumanizing and even wishing for harm to befall the out group is very much a part of human nature. That there is harm being inflicted on the in group by the out group (perceived or true) will of course reinforce this.
Having said that, most people will agree that we should be more than our base instincts and use at least logic if not compassion in our decision making.
It’s basically the nix system but maintained by the Gnu folks. That’s about the extent of my knowledge honestly.
Theoretically there is Gnu Guix, which uses Guile… I have no clue what support for it is like though.
I deleted the app and removed it from my browser home screen. I noticed I was still habitually clicking on the icon when I opened Firefox.
Fair enough. Though everything gets extra salt in this household already, ironically because of that very med.
I have an air fryer by proxy. Is that good enough?
The lore around 40k is interesting but I’m not a huge fan of grimdark. My settings and stories are on the noble side (though they can be rather dark, and I’ve inflicted sanity damage on players before.) What would you say is the difference between modern and oldhammer that draws you to the older tone?
I agree, strong typing is for weak minds. I work with a weak mind so I want strong typing.
There’s no difference in speed between typing disciplines. In point of fact, there cannot be. You must know the structure of your data to program against it. Whether you write it down explicitly or implicitly changes nothing but the location you wrote it down.