• 3 Posts
  • 39 Comments
Joined 1 year ago
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Cake day: June 20th, 2023

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  • Is the culture of Rust/Cargo getting as bad as JS/NPM these days

    Thanks for saying it.

    When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.

    For me, it mostly means rust have a strong package system, not that rust have good devs.

    I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.

    All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.








  • I just sold mine (both with European expansion) last week because, hey, and I’m happy it’s now owned by a couple that « like slow games ». :)

    I see you also have the European expansion. This is the must buy to me as it adds a lot to the game.

    Surprisingly, having sold it makes me realize I would be willing to play it again one day. It’s a very good game with very good components, just not the kind of game I would present to a group.

    Hope you enjoyed !









  • I can’t recommend enough to write your own rule summary. Write it once, and reorganize it as much as you can with the goal to teach it in a fluent way. Teaching also means giving few components to players when you explain them, simulate actions physically (When you say I draw a card, you draw a card, When you say I push ressource A token here, you push the token, etc.).

    With heavy games, players expect the owner to be a teacher. Not everyone is good at this. The owner role is to ensure peoples don’t spend a bad time with the game. Teaching the rules in a engaging way is part of owner responsibility.

    This is how I take it. I have few heavy game but I try to learn rules and learn to teach rules as much as I can so players feel confident after first turn.