Even ten years ago many of there hardware was garbage.
Even ten years ago many of there hardware was garbage.
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
Euro:
Ameritrash:
All we need is 8K AI scaled Doom 1993 at 120 fps on ourprinter LCD screen.
Not sure where this entitlement is coming from.
Being nice.
Uh? Why? That’s actually the point of individual 3D printing.
Maybe it’s a good game, but definetely not a hit.
the three of us are bird nerds
Mandatory bird pictures needed! Haha!
I just sold mine (both with European expansion) last week because, hey, and I’m happy it’s now owned by a couple that « like slow games ». :)
I see you also have the European expansion. This is the must buy to me as it adds a lot to the game.
Surprisingly, having sold it makes me realize I would be willing to play it again one day. It’s a very good game with very good components, just not the kind of game I would present to a group.
Hope you enjoyed !
Something that is pretty quick in terms of set up, learning, and play.
You had many recommendations, but I think very few beats Sea Salt & Paper in term of setup, learning and play.
Yes! Digital version are always properly ruled.
But if many players understand the rule in a specific wrong way, it means the rules are badly written.
I totally agree. By physically preventing (or forcing) you to do some actions, it helps you to shape the rules in your mind. To confirm and invalidate what you think.
Radlands final turns can be so tight, I suspect variant rule is impossible, and alternative rules would be very different (and interesting).
Full alternative rules needs a lot of work as the components are already specified and you have to find interesting mechanism with them. While in board game design, components are shaped to match the mechanism. Very few games had such rules : Traditional game cards and Chess are the firsts who comes in mind, but I suspect War of the Ring also had such alternative rules.
OS key (most on the time « Windows » icon) + Click to grab a windows, OS key + ESC to display the start menu.
I can’t recommend enough to write your own rule summary. Write it once, and reorganize it as much as you can with the goal to teach it in a fluent way. Teaching also means giving few components to players when you explain them, simulate actions physically (When you say I draw a card, you draw a card, When you say I push ressource A token here, you push the token, etc.).
With heavy games, players expect the owner to be a teacher. Not everyone is good at this. The owner role is to ensure peoples don’t spend a bad time with the game. Teaching the rules in a engaging way is part of owner responsibility.
This is how I take it. I have few heavy game but I try to learn rules and learn to teach rules as much as I can so players feel confident after first turn.
I suspect this will be more and more common in the future.
I wonder if this can really be stopped.
I think being transparent about what is AI generated or not is very important so we can choose to support “original content” creator.
Maybe AI will make “original creators” more recognition.
That’s some impressive specs for the case.
I always enjoy the Sea, Salt, and Pepper cards and color.
Radlands visuals are phenomenal.
On the other side, the old school ugliness of Star Realms makes it intemporel. Same for War of the Ring that keep old illustrative style.