Stardew Valley is a good one, but I definately wouldn’t consider Terraria casual or low-stress.
goodbye
Personally, Im more of a creative-mode player at the moment so the majority of the problems don’t affect me. Its also been a couple months since I last tried Minetest (mostly on Mineclone). From what I remember, my personal dealbreakers were:
IMO much uglier graphics, and more significantly, its harder to graphically customize with mods and resource packs. Maybe its more versitile than I’m giving it credit for, but at the very least, its not used as there aren’t enough modders and artists making content for the game to even remotely compete.
Performance - Minecraft may not be optimized, but I was getting much worse performance on Minetest. In particular, I was getting massive frame drops any time I placed or broke a block, making it extremely nauseating to play.
UX - There were a ton of small roadblocks to actually playing the game as I wanted to. First, customizing the graphics settings - the menu was disorganized and defaults were really weird for my hardware. Then, I had to find and edit the permissions file to be able to fly and sprint on my creative world. Even after that, if I remember right, the controls or flight movement were limitted or weird but in a way that couldn’t easily be fixed.
Lack of world editting commands - Im sure theres mods for this one, but its more work to find, figure out, and set up and by the time I got to this point, having to put in even more work just to make the game comparable was a dealbreaker.
Minetest isn’t really a substitute for Minecraft. Yes, its similar, but its far less polished, lacking in content, vanilla and otherwise, and is missing a lot of the technical functionality that makes much of Minecraft’s content (esspecially on the modding side) possible. Don’t get me wrong, I want to like it, and I’ve debated trying to contibute to it myself (although my skills are very lackluster) but as it stands its only really a substitute in the context of things like casually playing Pocket Edition.
I’d personally say its like a 7 or 8/10. Its probably the most mechanically varied and deep PvE focused survival game, but at the same time, it does really feel incomplete. Building lacks options, end-game content is often finicky or tideous, and performance issues can make the game near unplayable in enemy-dense regions.
Anger Foot - I played the demo previously and its the only game I’ve played that recreates the feel and flow of Hotline Miami successful. Very much looking forward to the full game. I’m temped to buy it at launch, even for full price, which I don’t think I’ve done since XCom 2’s War of the Chosen DLC.
Nah, LTT is almost certainly too small of a company to benifit from something like this. They want to help those really in need, like Bell and Rogers.
What are the other alternatives?
Source Filmmaker - basically the tech used in Valve’s games (IE Half Life 2, Team Fortress 2, Gmod) but repurposed into an easy to use animation tool. Valve used it quite a bit for their content but it was also popular among amateur animators since it was easy to use and had bunch of ready-to-use resources from Valve’s games.
Skibidi Toilet is a serious of SFM shorts that became popular with young kids. Think in the same vein as the weird flash videos or early SFM videos that were popular with young kids 10-15 years ago. “Skibidi” doesn’t mean anything and is just taken from that.
I know in previous posts, you’ve talked about leaderboards and comparing stats to friends. For those who might be embarrassed by their stats or who would be anxious comparing stats, is ir possible to hide these menus and/or play the game without them? In particular, is it possible to play with other social features still enabled?
I mean, they’re still failing to hide it even in what they did publish. According to the article, of like 3000 banned accounts, only 16 were from China.
I’m more just shocked that they’d even make an announcement for only blocking 15 campaigns. You’d think they’d at least try and inflate the number so it seems like they’re doing something.
Nah, if they were driven to this by the CCP they would have disrupted more than 15.
I woundn’t say this is suprising news. Most of the big companies and triple-a studios have been in a race to the bottom in recent years, and these are the main companies marketing and selling to console and mobile users. PC on the other hand, has always been less ruled by the big players and thus hasn’t been as impacted.
Yeah. Pretty much boils down to, “There is fewer good triple A games coming out, and less significant hardware advancements.” This doesn’t mean its getting worse, just means its getting better slower. Even if you read it as “getting worse as compared to other platforms” it doesn’t really work seeing as all these issues affect other platforms just as much, and often more.
I don’t know a lot of the specifics, but to provide a couple points that help put things into context:
In regards to manufacturing different more-similar models, this is often the result of binning. A bunch of CPUs will be made at once through the same process, but as CPU production is an incredibly precise process, theres still quite a bit of variety between the results. You can think of it the same as separating grades of produce on a farm. The best stuff becomes the higher-tier, more expensive models, the average stuff get an average price, and the worst stuff becomes a budget option. This provides 3 separate models for no manufacturing resources.
Similarly, some lower end parts, in some cases, can even come from defective higher-tier parts. I believe AMD released a model like that a year or two ago, which is an easy way to recoup costs and avoid waste.
Also notable is that the range of products and prices also allows for targeting a wider range of customers. For example, Ryzen 3 would be those who just want something that works, but won’t spend much, Ryzen 5 is for average people who just want a good processor but don’t want to spend much, Ryzen 7 is enthusiasts, and Ryzen 9 is people doing specialized commercial work or enthusiasts with more money than sense. All of these are not just different products, but also allow the company to charge different margins - low end won’t spend much whereas high-end is willing to spend money and often expects a monitary return from their purchase. Most consoles and pre-builts are more towards the low-end, but theres still penty of demand for those higher-end parts for better performance or for complex work that needs it.
I just used those two because I figured they’d want iconic D&D monsters, whereas Vecna, esspecially after taking away the godhood and magic elements, is just a fairly generic undead skeleton.
This is such a weird IP to pick, and an even weirder choice of killer. It feels really weird to cram a lich-turned-god into the same gameplay mechanics as a slasher movie killer, esspecially over many more iconic, recognizable, and unique character/monster designs.
I’m not a D&D fan in the slightest, but I would have thought something like a Mindflayer or some sort of lesser beholder would be more fitting, more inconic to D&D and more distinct from the other DBD killers.
Far too coherent. There isn’t even any random tangents.