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Cake day: August 2nd, 2023

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  • This is something I’ve thought about for a long while. As a socially awkward kid, I read the stories of King Arthur. One of the stories about one of his knights (can’t remember which) the knight is given an enchanted item that charms everyone he speaks to and makes them like him. This immediately captured my fascination as a socially inept kid, but the more I thought about it, it would be living hell.

    You would never EVER believe anyone genuinely enjoyed your company again, constantly wondering if it was the enchantment. Even if you removed the item and found someone who liked you natrually without it, normal appreciation or regard would NEVER come close to the enchanted one, and it would now FEEL like they disliked you. It would poison your entire life




  • Yeah I haven’t tried the mods either and I kinda suck at the game but I’ve always felt like it has a low cost to entry, which is why it feels chill to me. A lot of death anxiety in games is due to time investment and, frankly, like BOTW, fear of long loading screens more than any in game punishment.

    Ftl has such a satisfying and similar gameplay loop and allows so much pausing that it doesn’t really feel stressful for me. I still hate dying and do it a lot in the game, but I can play ftl with a sort of soft mental focus that many other games don’t allow me to do




  • Surdon@lemm.eeto4chan@lemmy.worldT-Rex problems
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    9 months ago

    I love the thought that instead of pooping in the indestructible hut, then going out in sorties, throwing poop on its food, you decide to straight up pop a squat over the only food source while locked in an area with a t rex. You are a very bold person, your bravery has my respect, if not your intelligence




  • No, you are completely right, but it’s kind of the same with the “we are living in a simulation” thing (there isn’t really a functional difference between a God’s imagination and a simulation).

    A more interesting question to me is not where we came from, but if there is an endgame. Created 5 seconds, 500 million years ago, ‘real’, or just avatars in a superconsciousness, the question remains- is there a “RIGHT” way to use our agency and experience?


  • It always annoys me how hard it is for me to make people understand this. I often debate the concept of spirituality and Gods in general, and people (in the US) always reply with some response like ‘but catholic church bad.’ Which, sure, I’m not disagreeing, but is such a narrow viewpoint and doesn’t exactly have anything to do with the possibility of a God or Gods existing.




  • I mean the “fool unbelievers” thing is stupid but also it’s not really unreasonable that if you could speak things into existence and did so for cosmic entertainment or whatever that you would make it at the point that it’s actually interesting. Like if I was going to make people I probably wouldn’t start with infants, I would start with actual independent ones. Likewise I wouldn’t start with an infant universe


  • An ex of mine would keep a tissue to spit it out in. I know it’s a personal thing but was always weirdly hard not to be a little offended. Like I doubt a girl would love it if I immediately grimaced and spit after going down on her. I don’t really expect bj’s, but to me, it’s all psychological, and apitters kinda ruin all the fun.


  • I haven’t done formal research on the topic, but as far as I can see this is correct- alcohol just lowers your inhibitions and makes you more suggestable, therefore easier to influence by your enviroment- you’re way more likely to be depressed and sipping whiskey slowly by yourself than partying with Coronas with lime.

    It would be interesting to look at regional ideas of what different alcohols are appropriate for and see if the “effects” change with it