That’s a great website that I didn’t know existed, thanks for sharing!
I’m missing the joke… would anyone be so kind to help me understand?
I know a version with a graphics designer. They designed something in 10 minutes and asked 1000 USD for it. When confronted on why it is so expensive for just 10 minutes of work, the answer is that it’s not just the 10 minutes of work, but also the 10 years of experience that lead to this 10 minutes of work.
Still doesn’t work. It must be checking the account settings and not my VPN location
Same in Poland, and this is a game about polish history… Also tried Belgium, US and Australia via VPN and still the same. I think they messed something up in the page settings. Anyone any success with some specific countries?
How do you know it’s your password if all you see is astrisks?
I’ll have to look at your project then, thanks for releasing it. I’m curious how you managed to do all that.
That’s what I thought at the beginning too, when I grabbed Godot, but I can’t say that anymore. It seems like Godot has slowed down my development process and I recently returned to Unity after a couple of months trying Godot. I will keep a close eye on the development of Godot though, with enough changes (especially to the UI designer part of it), I’m willing to try again.
That looks amazing, you’re a good UI designer. I can’t get my head around Godot’s UI builder, l very much prefer Unity’s, so seeing something like your GodotOS blows my mind.
I think we work for the same company…
I am by no means gadget shaming, don’t get me wrong. It’s just I do all you mentioned there with a stopwatch on my phone, and personally I would never consider buying a dedicated stopwatch for this purpose. I’m happy you’re enjoying yours though, may it last you long!
Have you heard of smartphones? 😅
I think I’m missing something, I don’t get the joke.
That looks great and super useful. I will definitely give it a try soon.
I love that! We ate so much of it during our trip to Thailand, the food is amazing there.
You might want to join the !mechanicalkeyboards@lemmy.ml
I personally haven’t tried the ergonomic keyboards yet, have been using Ducky One 2 for a few years and recently got KBDcraft Kit Adam (Lego keyboard) and I’m enjoying this one, super soft and nice sounding switches. From the ergonomic keyboards I’ve seen Keychron K11 Pro as an interesting one, but you’d have to see if it fits you, I can’t really recommend any myself.
Belgium holds 180 bln EUR of Russia’s assets? That’s way more than I would ever expect. Do we know how much in total Russia’s assets are located in other countries? Seems like it would be counted in trillions…
I’m using Godot 4.1.1.
According to Unity they use OpenGL https://tinyurl.com/2p8frxtf Unity uses Y+ normal maps, sometimes known as OpenGL format.
The same as Godot https://tinyurl.com/by9tsm3f Godot requires the normal map to use the X+, Y+ and Z+ coordinates, which is known as an OpenGL-style normal map.
The problem actually resolved itself already. I applied the textures to another MeshInstance3D and it worked there for some reason, I have no idea why it didn’t work on the first mesh…
You called progress instead of print function at the end.
It’s just Paint behind it, isn’t it?