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Everyone suffers. Now that work has ramped back up post pandemic, it is very apparent how our talent pools have been impacted.
It’s the worst kind of problem: hard to fix and slow to show fairly significant consequences.
Everyone suffers. Now that work has ramped back up post pandemic, it is very apparent how our talent pools have been impacted.
It’s the worst kind of problem: hard to fix and slow to show fairly significant consequences.
Feel like I have the same argument at work everyday. Some things just take a definitive time. 20 cooks won’t make a cake faster. Cooking that cake at 1000 degrees won’t make it faster. It will take the time it takes.
This is the best answer.
Source: American, but I’ve spent the past 6 years living across Asia and Europe.
My take is that Excel is great for people to throw together quick and efficient tools for their own use. The problem is when these get distributed and then everyone uses something that has no version control or QA/QC.
I see this a lot because an engineer gets annoyed with IT or existing software restrictions and learns enough VBA to be dangerous. (Spoiler, it me.)
Sneeze every time you go down
Value is subjective, and some people value convenience more than the cost of delivery.
Buffalo testicals
There’s gotta be negatives to this right?
Like, what are the side effects and long term consequences?
Red Rising would be a phenomenal TV show.
Mistborn and Stormlight Archive from Sanderson would also be incredible.
LASIK Good quality gym wear (Lululemon circa 2015) Investing in mental health via a psychiatrist
My tastes have definitely changed.
I’m old and I’m busy. I don’t have time for fetch quests that are uninspired time sinks. I don’t have time to play through a game with janky mechanics just for a few bright spots. I don’t have time to farm repetitive shit just so I can do X thing.
I’ve found that most AAA games care more about the time you spend playing rather than whether the game is fun or not. Diablo IVs rapid fall from grace is a prime example of this. This will not stop; it is the end point of the business model. A fun game that people sink 40 hours into and drop is much less profitable than a mid-game that demands a perpetual 10 hours per week.
Others have already hit on it, but my best gaming experiences in recent years have been games that I didn’t buy on release and only found through online word of mouth and hype.
I regularly talk to myself when I drive to and from work. Obviously, I drive in alone.
It’s not a self conversation, it’s more like verbalizing my own thought processes. It helps me work through problems and make decisions.
Complain and then do it again next week
Anyone that takes time to do the little things that make us civilised: picking up someone else’s trash, putting away someone else’s shopping cart, etc. Just shows they give a fuck
Yeah you’re not wrong.
I feel like I can’t get ahead. Always running. Hell, I even do well for myself, good job and income. There’s always “just one more [X]”. And then we die.
I’m just tired man.
Reminds me of the Grand Tour bit where Clarkson goes “would you like to see my penis?”
We send each other a squirrel emoji via text
Once businesses move from private to public sector, the risk tolerance takes a nosedive. You all of a sudden have shareholders that want a steady return and don’t necessarily give a shit if that comes from a F2P game with a ton of gimmicks and microtransactions or a true stellar game.
Management therefore goes with “proven” low risk strategies that may generate a smaller return but also won’t break the studio (and lose them their job) if they fail.
My personal view is that it comes down to risk analysis. Great for generic “business” or investment, but bad for innovation. They start playing “not to lose” instead of playing to win.
Exactly. IP law is foundational to any functioning market economy. Reform == Delete