For any not in the loop: https://en.wikipedia.org/wiki/Grigori_Perelman
For any not in the loop: https://en.wikipedia.org/wiki/Grigori_Perelman
Does Sympathy count? Technical Death Metal that absolutely slays.
Good ol" BobbyB does not miss, thank the gods. Memes aside, his work is indeed phenomenal.
In the Adam singularity, naturally!
Man, Chuck Schuldiner’s early work sounded a lot different from the later years! (/s)
Was this from the Night of the Comet movie?
I remember first listening to this album back in ~99, and man I couldn’t even process its greatness. Love it. I remember reading, seemingly a million years years ago, that a follow up album was still in the works, but it’s been 26 years now… I’ll huff some more copium I guess.
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
Absolute banger classic.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
[Still] too soon.
I think I’d actually be down to try this, with a little bit lighter condiments.
Are there any other death metal bands with a vocal delivery similar to Archspire?
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.