• 3 Posts
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Joined 1 year ago
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Cake day: July 16th, 2023

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  • Oh man, I really have to play Superstar Saga again. Started it in 2019 when I got a GBA for the first time, but every time I took a break from the game it was larger than the one before. That’s kinda weird too, since I remember the game quite good.

    Anyway, I always forgot the button combinations for the different attack moves. I somehow still made it to the final boss but never beat it, because at that point I just forgot basically everything. Really one of my weirdest playthroughs. Definitely have to check that game out again, thanks for reminding me about it. Good luck with your playthrough!


  • This basically sounds too good to be true. Making an FPGA core for 1 console is already a challenge, but making a new console that uses multiple cores and plays hundreds of games perfectly? Not gonna be easy.

    Especially since they also want to add many more hardware features. The disc drive in particular stands out. I really wonder how they are planning to make all of this work. It’s like they want to recreate the hardware accurately but also add features.

    Will the FPGA core be less accurate because of this? Or will it emulate the real hardware perfectly with these extra features added by another chip? Probably the latter, but I’m really looking forward how this is gonna work out nonetheless.

    Definitely an interesting project.









  • timo_timboo@lemmy.world
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    toGames@lemmy.worldFavourite controllers
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    2 months ago

    The Wii U Pro controller in general was great. Best battery life I have ever seen on a controller. Great dpad thats clicky but still uses membranes so it’s still a bit softer than the one in the DSi or New 3DS systems. The sticks were incredibly smooth too for some reason. I would use it more today if it wasn’t for the lack of gyro, which is a dealbreaker for many games for me.





  • timo_timboo@lemmy.world
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    toGames@lemmy.worldThe PlayStation 2
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    2 months ago

    It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.