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Joined 2 years ago
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Cake day: June 21st, 2023

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  • In a game a while ago there was a FtM prince turned hosteller. Left court and royal duties due to disillusioned and wanting to do actual good. But then they were a PC and quickly needed some help from granddaddy the king. I wondered what the king wanted in exchange. And it was clear - the royal line continued. In other words get an heir.

    I checked with the player that this was an OK path comfort and safety wise. Afterall one way to solve it was for the prince to get pregnant, force upon themselves a gender they did not want etc. We talked about it and had regular checkins.

    The moment that made this an awesome world building moment was when I realized magic impregnation wasn’t an impossibility. Nor pregnancies without the biological bits. Because Magic!

    Unfortunately we never to to that part before scheduling did its thing.





  • The mythology of my world is an interpretation of Glorantha. Pretty much near eastern bronze age. So there are Gods abound, with their respective cults. Most/all cults have rites and mysteries for those deeply devoted. None have came up in play so they are secrets even for me.

    A set of secrets/mysteries that I’ve started working on are the Nysalorian secrets. According to Gloranthan lore when Nysalor was born/created Time stopped to allow the birth. So yeah Nysalor is a big deal. The Nysalorian secrets I’m divining are about the nature of Godhood. I don’t know how deep I want to go with them, I could make them the very blueprints of Creation. Perhaps I should tie them to my meta-loredump mystic society/cult Followers of the Blind Idiot God.



  • I take two to three real world languages that help reinforce the impression of that culture and mush them together. From that I take either similar sounding names or similar meaning names and see what feels right.

    I had a game centered on a culture with a (generic) slavic feel that during the last century or so been heavily influenced by the “fancy” “high class” totally not french. So I took slavic names and then either frenchified them or just added french parts (or whole names). Especially true for aristocrats and cosmopolitan folks. The poorer and the more rural the less the french influence was felt which created a nice social dynamic.

    In that same game there came a need to name characters from the neighbouring fading empire. And what empire is more empire than the english so that became the base. But we wanted a more tonal shift from just english. As we looked at the culture of that empire we wanted it to be a bit in opposition so one of their defining traits became meritocratic. And somehow we felt adding an east asian melody to the english names would fit. So triple- and quadruple- names it became such as Jane-Ellen-Nicole. And no surnames, only titles.


  • My world(s) tend to be very dark age, very migration period. This is regardless of technology. Community matters, your word and deed matters and people tend to be accommodating of strangers. If you are a decent and capable person you can find acceptance in whatever community you desire. A wandering stranger can find their way to the upper echelons of communities. Outsourcing is then now that I think of it kinda common, but with the goal of bringing whose doing the outsourced task into the community.




  • tissek@ttrpg.networkOPtoBicycling@lemmy.worldWheel rebuilt!
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    1 year ago

    I kinda just went by feel. As long as the spokes don’t unwind during ride you are tight enough. Had to redo the rear wheel a few times until I got it good. But next time I’ll look it up beforehand. Many (most) manufacturers have it listed on their support pages. Others not. Those cases they have to be contacted directly.