I used to play Duel Links and shortly Master Duel after it came out. I don’t anymore but hopefully this will help.
If I was going back to the game, I’d go to look for budget deck lists and seeing what ranks up easily. Most of the community is on Discord and Reddit, as well as YouTube (yugitubers and alike) so I’d go and look there. (Not to mention Dkayed’s website, https://masterduelmeta.com and looking at the decks that topped, you’ll be surprised it’s sometimes not all meta stuff)
I’d also go look for some easy farming methods. These usually come in a form of a current event (IIRC in MD there are these “festivals” for each card type, such as Synchro Festival). These events are usually a very easy way to gain a lot of gems for not much playing.
It is what it is. TCG paper Yu-Gi-Oh is even more expensive than MD.
DL is arguably cheaper but it’s been a long time since I last played (2021).
EDIT: Oh and before I forget - there will always be Dueling Book as a free alternative. This is a manual simulator, not an automated one, and allows you to use any card you want with custom rules.
BOUNS ROUND
hur hur hur
NYOOM
I’m surprised nobody thought of the demoscene twisters
Unfortunately not really.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.
Konami code will summon an option and basically turn the craft into Gradius.
Highly recommended.
You’re mostly correct. People here don’t take Windows praise lightly.
NT is probably the best part about Windows. If you’re gonna complain about Windows, the kernel is the last thing to complain about.
As you’ve said, there are things that are still better about NT to this day;
Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren’t even mostly MS’ fault to begin with, that was on the driver vendors).
Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.
Not to mention - this isn’t necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.
Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.
Then something like Minecraft comes along and it’s like “humpty dumpty I’m crapping a lumpty” and stores all its data in “.minecraft” right there in your user directory.
Then you gotta symlink stuff around and it becomes a mess…
OP did say he tried to use SRWE but, nevertheless, looks like forcing windowed mode was the correct answer!
No, it cannot be!
Someone is using Unreal Engine 5 to play Unreal?
From what I’ve been able to understand, FH4 (so I assume by extension FH5) don’t use exclusive fullscreen at all, meaning that the game is technically running borderless already.
Can you try, just as a jank workaround, open the game as usual, go to windowed mode (press alt + enter) and then resize the window to span across the screen(s)? If it works properly it should keep the proper aspect ratio and resolution.
The only thing that comes to my mind is that the game just refuses to set the res probably because it detects Intel graphics.
I’d look for a config/settings file and set the resolution manually in there. Maybe that’s the only way.
I have two questions:
If the answer to 1. is yes, then it should work in borderless windowed as well.
If it doesn’t work ingame but only on desktop, then the game either isn’t setting the window parameters correctly (if it’s actually borderless windowed) or it’s actually just exclusive fullscreen.
Lots of games nowadays don’t even bother naming their modes properly anymore so “Fullscreen” now actually means borderless windowed.
Also I recommend DXVK. Just try it for giggles, it may magically fix the issues.
(Also that res isn’t 21:9, that’s even wider, because the closest to 21:9 would be 2560x1080, but that’s a minor nitpick)
I really wish I could find time to work on the PSP port of RSDKv4 lol
It runs at like 2 FPS currently thanks to everything being run in software mode.
I was actually amazed at how otherwise simple it was to get running. Technically all it needed was SDL which was already on PSP.
Yarr harr fiddle dee dee…
Oh this is the “next gen” update? That would explain things.
Oh well…
Technical question - does the script extender use signature/pattern scanning at all?
It sounds to me that it may have broken because it doesn’t use it.
You could say “oh they recompiled it so the registers changed” but I highly doubt they changed the code that much or touched optimization flags.
It’s not bad at all, actually. The interpreter is excellent and the Apple devices are fast.
The benchmark game would be Gran Turismo, where it can lag really badly in the menus. But other than that, a lot of the games run just fine.
Ridge Racer
Gran Turismo
GTA Liberty City Stories
GTA Vice City Stories
God of War Ghost of Sparta
Maybe Tekken 5 DR if you can stand playing it on a portable device.
Loco Roco
And if you’re into Yugioh - Tag Force are some of the best games in the series.
That’s my list OTOH.
MTG poops and Yugipoops never get old