cross-posted from: https://lemmy.world/post/1915905
OP posted their unpopular opinion that game devs shouldn’t be using their development time on making games accessible for people with disabilities.
But check out the top comments, which have turned into basically a handy checklist of all the simple accessibility features we can easily add to our games!
Thanks, OP 😄
Sorry in advance
Completely agree, it’s actually something I suffer with myself. The trouble of course is once you start feeling sick, there’s nothing to be done for it other than stop playing.
Unfortunately for me, while I can play most first-person games (even in VR!) as long as they give decent camera options, unexpected camera movements - cutscenes, celebrations, excessive screen shake, anything that takes away control of the camera from me - are the real killer so this is something I’m extra aware to avoid in my own games.
I’d definitely be interested to hear (or read, if you wrote about this anywhere) more about the dark/brown environments issue, hadn’t heard that one before!
I guess the Minecraft nausea effect works a bit too well.
The only screen effect that doesn’t make me feel sick is the ink in Mario Kart.
@TeaHands I haven’t as my research topic changed…to VR xD ironic, I know, but doing well on that front since I m handling liquid sim here and pretty stable motion wise.
One example I can tell is it can even happen in 3D because of that color combo shade issue: I was playing Shin megami Tensei V last year and In the early area where there is a broken platform near train rails, the area is too brownish/grayish. I started ventilating and had to stop. Other areas were fine cuz colors.