Hi all! Posting from my alt account on lemmy.blahaj.zone because it’s been brought to my attention that we have users here from Beehaw and of course they can’t see anything I’m posting with my main account @TeaHands@lemmy.world.
Sorry Beehaw folks, I’m still getting to grips with mod duties here.
Anyway. As part of the “try things and see what sticks” approach to community engagement, welcome to the new weekly chat thread!
Whether you have progress to show off à la Screenshot Saturday, a Monday morning gripe about unreasonable expectations on your team, or a Wednesday win, this is the place to share how your gamedev week is going.
You know game devs, if there’s one thing we love more than making our own stuff it’s living vicariously through others, so share away and let’s see what everyone’s been up to!
To kick things off then. Progress on my little solarpunk city builder has basically ground to a halt the last couple of weeks among illness and other priorities. So it feels good to be back on the horse this weekend.
I’ve done some planning, picked out focus tasks for the weekend, and first up is to tweak this model a bit. It’s the central “hub” building in my city and it’s a little too six-way symmetrical for my tastes.
Here’s how it currently looks in-game, I’m still in the prototyping stage so there’s not much visual variety (all the house tiles are the same etc), but tackling that is a nice low-hanging task to ease me back in.
rolls up sleeves
Let’s get to it!
Progress was made! 😄
Looks awesome. Very clean.
Ok I think my server might be acting up again but let’s see if this will post!
I’m doing the My First Game Jam, only 4 days left and I’m kinda struggling, but it’s been a learning journey for sure. I had this ambitious idea for a 3D tile-based puzzle thing, but the real puzzle is how I thought I could pull it off solo! Don’t even have anything pretty to share, I did have this one model animated but it seems to be broken now😅
Definitely gotta get the hang of scoping down, but I got some awesome tips from my jam advice thread, it’s all good! 🙌
Hey! I’ll be honest I can’t really tell what this is (was?) going to be, but you’re building something while people like me are navel-gazing and never getting started. Give yourself some credit!
I’ve spent the past few months revising and reworking some core mechanics, filling out skill sets, and improving the GUI and QoL. This week I am starting design on the final dungeon, which has been challenging to work on. Since it’s the final dungeon, I feel like I need to step up the complexity while still keeping up with thematic elements, so it’s going more slowly than the simpler early levels.