If you had an idea for a game that you eventually wanted to be procedural generated would you first play with the design on a static tileset?
If so is there anything to keep in mind while designing your assets / game objects?
If you had an idea for a game that you eventually wanted to be procedural generated would you first play with the design on a static tileset?
If so is there anything to keep in mind while designing your assets / game objects?
Yeah imo it’s definitely worth prototyping the core gameplay without the proc gen — not only does it let you test faster it also lets you experiment with features and designs that you may want to include in your generator without having to code them first.