The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

  • ward2k@lemmy.world
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    1 year ago

    I think it’s worth mentioning the most of players of Infinite don’t play it through steam but rather through gamepass on PC

    The vast majority of players are also on Xbox, Steam metrics are a pretty terrible view in this instance

  • _spiffy@lemmy.ca
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    1 year ago

    I’m not really surprised. I feel like Halo has been losing steam for a while and Infinite had the vibe of the devs doing everything popular because it makes money not because they had an awesome idea.

  • Zozano@lemmy.world
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    1 year ago

    Really sad. I managed to reach Onyx rank but the FOMO was real (even though they said there would be no FOMO).

    The gameplay was actually really good, but the busy-work to complete challenges ruined the experience for me.

    When playing a competitive shooter, the top priority should be winning. When I need to remember to kill three enemies with the shock rifle, run over five people, tea-bag my own teammate and get a 360 no-scope with my finger in my ass, I’m not thinking about winning or playing how I want.

    Also 343 were just cunts about everything the entire time.

  • Zoidsberg@lemmy.ca
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    1 year ago

    This whole thing is especially heartbreaking because at its core, the game is great. Running around and shooting feels better then Halo has in a long time. It was just ruined by corporate fuckery.

      • vinnythegooch9@lemmy.world
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        1 year ago

        343 has never been good at managing a Halo game. Not sure what OP is referring to specifically but 343 has made tons of awful decisions with the franchise. One thing that always bothered me with infinite is from what I remember the game has an enormous amount of tech debt because Microsoft loves to hire temporary contract workers so by the time a new contractor was hired and brought up to speed on the new engine they were developing/had developed, they barely had time to do much before having to be replaced with another contractor, which makes me feel awful for the poor developers hired on these temp contracts.

      • trifictional@lemmy.world
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        1 year ago

        In a nutshell: corporate greed. The only part of the game that was live service was the paid cosmetics.

        At launch, their entire idea of more ‘content’ was just visual cosmetics. If you look at their communications at the time it will all make sense.

        They constantly referred to an internal ‘live service’ team separate from the rest of the game, and that team was effectively the ‘cosmetics team’.

        People talk about contractors, but this was the real problem. They thought they could get away with barely adding any real content and selling tons of cosmetics.

  • AlexisFR@jlai.lu
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    1 year ago

    I just wanted more PvE :( There is still nothing more to do at all once you have don the campaign, not even worthwhile cosmetics…